GigXR
GigXR is a global provider of holographic healthcare training for hospitals, colleges, and the U.S. military.
Game Summary
HoloScenarios, a suite of mixed reality training apps for HoloLens using Unity...
My Role
Directed cross-functional teams in developing HoloScenarios...
Awards / Recognition
TIME Best Inventions of 2022: Recognized for the HoloScenarios respiratory module...
Pinnacle Solutions Inc
A defense contractor specializing in military vehicle training and maintenance simulations.
Game Summary
VMT is a training simulation for PC, mobile, and VR where users learn how to complete all repairs directly from real-world training manuals with photorealistic accuracy and immersive interactivity.
My Role
Managed a multidisciplinary team of developers through the full production pipeline to design, develop, and publish multiple military vehicle training simulations for the U.S. military.
Contributed to the development of core systems and internal developer tools using Unity and C# across VMT modules covering helicopters and vehicles including the UH-60M, CH-47, and MD-130.
Utilized Jira, Git, and Confluence to coordinate workflows, track progress, and maintain alignment across Agile teams.
Coordinated with aircraft mechanics (SMEs) to ensure absolute procedural accuracy, from rotor startup to engine replacement and fine-detail maintenance.
Awards / Recognition
Trivia: Mike Durant — the real pilot portrayed in Black Hawk Down — founded the company.
Game Summary
Crash lab was the investigation of a real airplane crash and Rescue simulated drone rescue situation in Yosemite for Embry Riddle Aeronautical University
My Role
Worked with other developers to create training simulations for the Virtual Hub which are Crash Lab and Rescue. Using Unity I coded systems for interactivity in the environment such as animation and path finding of NPCs, inspection systems, and drone assembly frameworks.
Awards / Recognition
The 2018 CIO 100 award honored the innovative use of virtual reality and simulation, specifically highlighting the collaborative work between ERAU and partners like Pinnacle Solutions and Unity Technologies
Links
> https://news.erau.edu/headlines/cio-magazine-virtual-crash-lab-takes-fight#:~:text=The%20lab%20was%20designed%20and%20built%20by:,crash%20lab%20that%20recreates%20a%20real%20accident > https://news.erau.edu/headlines/virtual-reality-powers-real-learning#:~:text=Honored%20with%20a%202018%20CIO,strategic%20excellence%20in%20information%20technology
Camber
Camber Corporation was a defense contractor specializing in military vehicle training and maintenance simulations and serious games.
Game Summary
Multiplayer game where you would take control of different roles in a combat simulation game such as commander, drone pilot, or helicopter.
My Role
My role was a Unity developer where I collaborated with developers and artists to design systems using Unity and C#. Worked closely with the 3D art team to import, optimize, and integrate assets into simulation environments. Programmed in-engine systems including pathfinding, AI behavior, physics interactions, and particle effects.
Awards / Recognition
Strikeforce, an award-winning project recognized at I/ITSEC.
Game Summary
start up systems and shut down
My Role
My role was a Unity developer where I collaborated with developers and artists to design systems using Unity and C#. I Worked closely with the 3D art team to import, optimize, and integrate assets into simulation environments. Created UI and menu systems to navigate the app. Helped to Construct and maintain complex prefabs
Awards / Recognition
Actively used by the Airforce for military training
Michigan State University
Michigan State University is a top ranked college in gaming specializing in games for multiple fields of research. I was a Unity developer on the Olympus and Evolve and Conquer projects.
Game Summary
Olympus is a fantasy role‑playing “exergame” that combines physical activity with gameplay and was developed as part of a research project at MSU involving faculty and students.
My Role
3d artist and Animator. Responsible for creating rigging and animations for characters and creatures using Maya such as the Hydra and Minotaur, including some 3d modeling of creatures like the bobcat
Awards / Recognition
A different year’s exhibition shows that Olympus, a game developed by MSU’s Games for Entertainment and Learning (GEL) Lab, won the People’s Choice Award at an earlier International Academic Conference on Meaningful Play (October 2010)
Game Summary
Evolve bots using a genetic algorithm to scientifically solve and survive environmental puzzles, then compete against an AI for resources that is also evolving
My Role
I worked as a lead game developer using Unity and C# creating core pathfinding systems and working on evolutionary algorithms. Created the levels and challenges to test the evolution strategies and the bots them self using Maya. Conducted research in genetics and machine learning using interactive Unity simulations. Worked on grant proposals and delivered live project demonstrations at academic conferences. Created assets and development tools to support the team’s educational games, gaining proficiency in C#, Unity, Photoshop, and Maya. Maintained and optimized a large codebase while collaborating with other developers to produce an educational game focused on microevolution.
Awards / Recognition
Gained local recognition but nothing notable, perhaps one day.
Global Game Jams and Freelance
As a passion I participated in Game Jams and Freelance projects for entertainment and learning as a solo game creator and in group collaborations doing development, art, and design.
Game Summary
Global Game Jams and similar events such as Ludum Dare are where a team creates a game over a weekend then submits it to be judged.
My Role
I have worked solo and with teams in multiple roles as developer, designer, and artist. The following list of games were at one point released on mobile devices. Open Corey Door Crelos Bubble Friends Defend the City Mysterious Sphereous Frontier
Awards / Recognition
Open Coreys Door which stands for OCD is a memory game where you must repeat increasingly difficult OCD habits to leave your room each day.
Game Summary
A promotional game for a cat toy features a multiple minigames simulating the real world activities to be done with the cat
My Role
I was a solo game creator on this project fulfilling all roles.
Awards / Recognition
The product is currently available for purchase
© Copyright David Phillips Game Producer