Company and Games Showcase
GigXR
GigXR is a global provider of extended reality (XR) simulation and immersive learning solutions that use holographic and mixed-reality technology to enhance experiential training in healthcare and education.
Game Summary
HoloScenarios is an extended reality (XR) clinical simulation app developed by GigXR for immersive medical and healthcare education. It uses mixed reality to bring hyper-realistic holographic patient scenarios into the learner’s physical environment (via AR/MR headsets or mobile devices) so students and instructors can practice diagnosis, treatment, and clinical decision-making in a safe, interactive setting.
My Role
• Directed cross-functional teams in developing HoloScenarios, a suite of mixed reality training apps for HoloLens and Quest along side other projects. • Managed and released multiple game products for various institutions such as healthcare, education and military. • Built and maintained product roadmaps in ClickUp, driving sprint planning, prioritization, and delivery execution • Supported Unity development to ensure technical quality and on-time milestones. • Presented live demos at industry conferences and gathered market insights to inform product strategy. • Practiced Agile methodologies including Scrum, sprint planning, grooming, retrospectives and daily standups to maintain alignment and velocity.
Awards / Recognition
TIME Best Inventions of 2022: Recognized for the HoloScenarios respiratory module
Pinnacle Solutions
Pinnacle Solutions is a defense and aerospace company that delivers advanced virtual training and simulation solutions, including VR/AR-enabled systems for aviation, maintenance, and mission-critical training.
Game Summary
The Virtual Maintenance Trainer is a high-fidelity virtual simulation that uses detailed 3D models of aircraft systems and interactive exercises to teach aircraft maintenance procedures, troubleshooting, and fault remediation in a realistic, feedback-driven environment.
My Role
I managed a team of developers and designed the training simulations that mirrored the manuals providing immersive training for military mechanics. The trainers covered the UH60m, MD530, CH47, and C130 In conjunction with management I also actively help =ed in developement.
Awards / Recognition
The Virtual Maintenance Trainer (VMT), has been celebrated by military and defense partners for its groundbreaking realism, effectiveness, and innovation in aircraft maintenance education.
Game Summary
The Virtual Hub (developed with Embry-Riddle) is an interactive simulation platform that lets learners explore uncrewed aircraft system (UAS) design and configuration virtually, including tools like a Virtual Crash Lab where users can inspect and analyze simulated aircraft wreckage and practice investigative tasks.
My Role
Worked with other developers to create training simulations for the Virtual Hub which are Crash Lab and Rescue. Using Unity I coded systems for interactivity in the environment such as animation and path finding of NPCs, inspection systems, and drone assembly frameworks.
Awards / Recognition
The 2018 CIO 100 award honored the innovative use of virtual reality and simulation, specifically highlighting the collaborative work between ERAU and partners like Pinnacle Solutions and Unity Technologies
Links
> https://news.erau.edu/headlines/cio-magazine-virtual-crash-lab-takes-fight#:~:text=The%20lab%20was%20designed%20and%20built%20by:,crash%20lab%20that%20recreates%20a%20real%20accident > https://news.erau.edu/headlines/virtual-reality-powers-real-learning#:~:text=Honored%20with%20a%202018%20CIO,strategic%20excellence%20in%20information%20technology
Camber Corporation
Camber Corporation was a defense and technology company known for modeling, simulation, and training solutions that supported mission-critical learning and readiness for government and military customers.
Game Summary
Camber (now part of HII) supported simulation-based training systems for helicopter maintenance that replicated Chinook and other aircraft systems to let trainees practice part identification, removal, troubleshooting, and system checks in a simulated environment before working on real hardware
My Role
My role was a Unity developer where I collaborated with developers and artists to design systems using Unity and C#. I Worked closely with the 3D art team to import, optimize, and integrate assets into simulation environments. Created UI and menu systems to navigate the app. Helped to Construct and maintain complex prefabs
Awards / Recognition
Actively used by the Airforce for military training
Game Summary
At I/ITSEC and similar events, Camber showcased mission-oriented virtual training tools like Multi-User Mission Trainer (MUMT) Strike Force, which combine collaborative simulation scenarios and tactical mission practice to help teams train on planning, reacting, and decision-making in complex, simulated operational environments. (Note: This description is based on typical industry presence and I/ITSEC exhibiting behaviour for “Strike Force” style training tools, and similar simulation products by companies like Camber in defense training contexts.)
My Role
My role was a Unity developer where I collaborated with developers and artists to design systems using Unity and C#. Worked closely with the 3D art team to import, optimize, and integrate assets into simulation environments. Programmed in-engine systems including pathfinding, AI behavior, physics interactions, and particle effects.
Awards / Recognition
Strikeforce, an award-winning project recognized at I/ITSEC.
Michigan State University
Michigan State University integrates simulation-based experiential learning and game design education across its programs, including virtual/augmented reality, serious games research, and interactive media for teaching and skills development
Game Summary
Evolve and Conquer is an educational video game project from Dr. Chris Adami’s lab at MSU designed to teach evolutionary biology concepts by letting players engage with evolutionary dynamics in an interactive game environment
My Role
I worked as a lead game developer using Unity and C# creating core pathfinding systems and working on evolutionary algorithms. Created the levels and challenges to test the evolution strategies and the bots them self using Maya. Conducted research in genetics and machine learning using interactive Unity simulations. Worked on grant proposals and delivered live project demonstrations at academic conferences. Created assets and development tools to support the team’s educational games, gaining proficiency in C#, Unity, Photoshop, and Maya. Maintained and optimized a large codebase while collaborating with other developers to produce an educational game focused on microevolution.
Awards / Recognition
Gained local recognition but nothing notable, perhaps one day.
Game Summary
Olympus is an immersive, physically engaging fantasy role-playing game developed by MSU’s Games for Entertainment and Learning (GEL) Lab that blends active gameplay with learning by having players perform real physical movements to control their avatars, exemplifying “stealth learning” where educational engagement happens through play.
My Role
3d artist and Animator. Responsible for creating rigging and animations for characters and creatures using Maya such as the Hydra and Minotaur, including some 3d modeling of creatures like the bobcat
Awards / Recognition
A different year’s exhibition shows that Olympus, a game developed by MSU’s Games for Entertainment and Learning (GEL) Lab, won the People’s Choice Award at an earlier International Academic Conference on Meaningful Play (October 2010)
Game Jams and Freelance
The Global Game Jam and others similar events are annual international event where participants collaborate under time constraints to create interactive games, fostering creativity, learning, and hands-on game development experience.
Game Summary
A promotional game for a cat toy features a multiple minigames simulating the real world activities to be done with the cat
My Role
I was a solo game creator on this project fulfilling all roles.
Awards / Recognition
The product is currently available for purchase
Game Summary
The Global Game Jam is an annual international event where participants collaborate under time constraints to create interactive games, fostering creativity, learning, and hands-on game development experience.
My Role
I have worked solo and with teams in multiple roles as developer, designer, and artist. The following list of games were at one point released on mobile devices. Open Corey Door Crelos Bubble Friends Defend the City Mysterious Sphereous Frontier
Awards / Recognition
Open Coreys Door which stands for OCD is a memory game where you must repeat increasingly difficult OCD habits to leave your room each day.
© Copyright David Phillips Game Producer