ABOUT ME


I have a passion for video gaming and education so a career in Serious Gaming was the logical route. I have been developing games from initial concept through release for many years. My goal is to be able to know every aspect of the game creation process; therefore, I have studied and worked professionally in many areas of game development. The work I have done includes being a game designer using Unity, 3D/2D artist with Maya doing modeling, rigging, and animation, texturing using Photoshop, and a C# programmer.  I have shipped games for multiple platforms both independently and professionally.

I currently work at Pinnacle Solutions Inc as a Game Design Manager and create video game simulations to assist the military in repairing their vehicles in a virtual environment. I have also released games and simulations for the military at Camber Corporation previously as a software engineer that were developed as training procedures. While at Michigan State University, I released games for educational research and collaborated on multiple projects, gaining experience in all areas of game development. I have also released games for the iPhone, Android, Mac, and PC. Multiple games I have worked on have won awards and have been showcased at conferences such as I/ITSEC(Interservice/Industry training, Simulation and Education Conference), Meaningful Play, and Indiebits. There is more information about my work on my Game Design page.

In my free time I rock out on the guitar, am an aquarium enthusiast, love to travel and try different foods and drinks, and am frequently outdoors hiking, biking, and running. Of course I play all types of games.

Resume

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